It’s no wonder people say “Keep the spirit of Christmas alive year round”. I mean people are in a jollier mood than usual this time of year and it would be awesome to achieve that 365 days a year, not just for a few days or a couple weeks at best.
I’d say a vital factor in lifting people’s spirits up so merrily isn’t so much the gingerbread houses or the stockings on the wall or the bright colored lights decorated on a tree. There’s no gift nor elf nor fat man in a red suit that brings the joy people experience during the holidays.
Religious people will say it’s the birth of Christ that brings about this merry good cheer within people’s hearts (Keep the Christ in Christmas, they’ll say)
But I’m not one to believe such superstitions. Besides, Christmas was only moved to December in order to match the date of a pagan Winter Festival. At any rate, the reason people feel “it’s the most wonderful time of the year” is because, well, it’s the holiday, meaning there’s no obligations, no work, no stress.
See, the attitude we use to approach our celebration of Christmas should be one we use to approach in everyday life, whether it’s December 25th or not. As we sit by the fire in our reindeer PJs, we’re being lazy.
And laziness is what makes the holidays so memorable, so enticing, so merry, because we’re fully and completely relaxed. It’s easy to have a good time when you’re calm. It’s easy to appreciate the little things when you’re at ease.
Laziness is relaxing, fundamentally. And by being lazy, we are in turn relaxing and enjoying ourselves. On the contrary, if you’re not relaxed, if you’re stressed, uptight, and on-edge, it can be quite difficult to find very much to appreciate about life. To put it bluntly, working too hard makes you a miserable fuck, or a Scrooge if you will, who’s always complaining about one thing or another, finding a perpetual list of things to be angry or upset about.
We must aim to achieve a Permanent Holiday in our minds, to embrace our laziness all year long and truly find inner-peace.
Of course, in order to achieve that, one of the things we must do is eliminate the need for hard work. After all, think about how much less stressed you’d be if you didn’t have to run to your 9 to 5 grind Monday thru Friday and could still afford to pay bills.
Passive income, that’s what you want, or at the very least, easy income. You want to make a living without working your ass off at a day job and live that life of a permanent holiday. You want to be lazy and get away with it.
You want to quit schlepping a typical 40 hour a week job and still get paid enough to put food on the table and a roof over your head.
Fortunately for you, there are plenty of ways to make money from the couch, and one of those methods we’ve talked about here recently is Play to Earn gaming. Yes, you read that right : playing video games to earn money.
And I’m not talking about setting up a Twitch channel and gathering a following or testing games or writing reviews about. I’m talking about just plain simple playing.
Certainly, playing video games all day and getting paid fits the mantra of living a permanent holiday. I mean I don’t know about you, but gaming all day definitely sounds like an ideal holiday for me.
Anyway, we’re going to take a look at another one of these Play to Earn games in todays blog, called LvlUpand without further ado, let’s dive…right into it!
WTF is Level-Up?
Level-Up Gaming is a registered LLC in the United Arab Emirates and they are in the early stages of creating a platform for third-party developers to publish their game and easily add “Play to Earn” features.
Basically by playing the games on Level-Up, players will be able to earn the native LvlUp token, a real cryptocurrency, based on the BSC (Binance Smart Chain). More details on how the earnings all work in a bit.
But for now, let’s look at what Level-Up gaming is all about. Basically, we’re seeing here what will soon be a platform for developers to integrate their game into a Play to Earn model, without having to go through the whole song and dance of setting up their own token on the blockchain, writing out a whitepaper, preparing tokenomics to show how funds will be allocated, and all the other intricacies that come about when creating a P2E (or Play to Earn) game.
It makes creating P2E games more accessible for developers and gives gamers a lot more options to choose from. It’s a win/win.
This could potentially be the next “MiniClip” but for P2E. Maybe I’m dating myself, but MiniClip used to be the biggest website to play online flash games. MiniClip banged on the hype of flash games back in the day, and perhapsLevel-Upcan bang on the hype of P2E and become huge.
We could quite possibly see this blow up into a “central hub” of sorts for play to earn gaming.
Additionally, they want to attract advertisers to further increase revenue, as well as the prize pool (like watching an ad before playing a mobile game or seeing a banner like you used to on flash game sites).
That’s the vision at least. This is a long-game project (pun intended).
Right now, there’s only one game available on the website, and it’s one they created themselves (no third party developer yet) called Pacotto. Pacatto is basically just a reskin of Pac-Man, with crypto symbols like Bitcoin, Ethereum, and Dogecoin instead of ghosts.
It’s a good start, but they’re definitely going to need more games on the platform for it to really take off. It’s enough to demonstrate how the platform works in rewarding player LvlUp coins, but doesn’t really show any “level” of innovation. Like at all.
While a Pac-Man clone is fun, it’s not enough to really set the platform apart to be honest. I mean it simply lacks originality. It’s literally a copy/paste of another game that’s been around in arcades since the 80s.
Plus, there’s only 6 levels in Pacatto. They do say they want to add a “boss” level to it and also have a Beat ‘Em Up arcade style game in the works.
But as it stands right now, Pacatto is simply too dry to help make this platform what it wants to be.
In my opinion, I think they really need something that stands out to truly reach the “level” they’re trying to achieve here.
MiniClip had Helli Attack, Newgrounds had Sonny, PopCap had BeJeweled, Zynga had FarmVille. Ya know, there needs to be “THE Game” that really attracts mass adoption.
Pacatto isn’t it. But hopefully either the team themselves or one of the third party developers they manage to partner with can make that game.
(By the way I just lost THE GAME).
In the mean time, it’s still possible to earn just playing Pac-Man, but believe me, after about a week of grinding the same half a dozen levels of this classic maze runner copycat, you’ll get a bit bored of it.
And this is coming from a guy who plays a lot of Dead by Daylight, which in reality is just a 3D horror-themed version of Pac-Man. Instead of running from ghosts, you’re running forma killer. Instead of picking up power pellets, you’re dropping down power pallets. Fundamentally, the gameplay is the same, in the sense you are navigating through a maze (or maze-like structure of obstacles), trying to outwit your opponent and get the upper hand.
Now that we know what Level-Up is all about and aims to be, let’s look at the cost to get started as well as how much money you can earn when you play.
I can see why that may be a big concern. No doubt a lot of these Play to Earn games have quite a barrier to entry with their huge upfront costs of NFT (Non-Fungible Tokens) ,those in-game assets you can buy, sell, and trade, but also need to start playing.
One thing that sets Level-Up apart is the fact you DO NOT have to purchase expensive NFTs (like Heroes from BombCrypto, for example, which we covered before, now go for roughly $50-60 each, as of writing, and you need at least 15 to play efficiently, so you're looking at $750 just to start playing a game like that, that is so NFT reliant).
Don’t get me wrong, NFTs are cool in the sense that you get to literally own part of the game, and that loot you find or character you unlock is no longer just pixels on a screen but a *real* asset you can buy, sell, and trade on the market.
But NFTs make the entry price to Play to Earn games quite steep and can turn the average gamer away. High-priced NFTs more likely attracts “investors” who aren’t really interested in playing the game at all and really just want to make a quick buck.
You can start playing to earn with as little as a dollar. Keep in mind though, the higher your initial investment, the higher your return will be. I'll get to that in a sec.
But basically all you need to do is buy their coin and HODL! And there's no minimum amount you need to HODL to qualify for the rewards either.
The coin "LvlUp" is on the Bincance Smart Chain Mainnet Network, so you’ll need some BNB (Binance Coin) to swap for the token. Don’t forget to have extra BNB funds to cover gas fees, too!
Buy BNB from Binance or Crypto.com then transfer your funds to your MetaMask wallet. MetaMask is a free browser extension at MetaMask.io
Here's a link to buy it on PooCoin:
How much can you make?
Since it’s not really an NFT reliant game (or platform of games more accurately stated), instead of earning profit based on the NFTs you own, you earn profit based on the LvlUp token you HODL.
The way it works is you play games to earn an ROI on your LvlUp coin from 2.5 - 5% DAILY, depending on the trading volume.
You can earn anywhere from 0 to 100% of that 5%. We'll call it the "claim prize" for simplicity's sake.
So, let's say you put $100 in LvlUp Coin, for example. The "claim prize" would be 5% of that $100, so the max you could earn in a day is $5, with a one hundred dollar initial investment. (Of course, as mentioned this claim prize percentage fluctuates and you could be looking at anywhere between $2.50, or 2.5% and $5, or 5%, with that initial $100 investment).
Let's then say then you play enough games to earn 20% of the claim prize. So 20% of the $5, nets you $1. (If the total claim prize was at $2.50, then you’d be looking at 20% of that and earn 50 cents).
Now if we up that to $1000, well then you're looking at up to $50 a day in the claim prize, again depending on the trading volume, which determines the percentage profit of that claim prize.
That’s pure profit, by the way! Let me explain…
See, unlike a lot of other Play to Earn models, the coin stays DIRECTLY IN YOUR OWN WALLET. This is absolutely HUGE, guys. It's not put in some type of temporary pool you need to "collect” from and be charged a tax when doing so, like BombCrypto, or even a certain level you have to reach before claiming, like [Heroes & Empires].
A lot of these types of games will charge upwards to 30% to collect your coins and also have a minimum balance to collect. Not LvlUp.
Here, you can just sell your coin on the exchange, since like I said it's in YOUR wallet. They're not taking the coins from your wallet; they simply keep track of the public balance.
In other words, you can pull out your investment AT ANY TIME.
The risk is real minimal here.
Of course, since it is a coin on the crypto market, the price of LvlUp coin can fluctuate and you can lose money on your investment in the typical market investment way.
But as far as losing money IN the program itself, that's one risk that's eliminated here.
I'm not here to give you financial advice, of course
Please do your own due diligence before making any sort of investment decision. This is for entertainment purposes only.
Anyway, let's talk about earning that "claim prize," shall we? Every time you play a game, you get more percentage of the “claim prize".
Right now, they only have one game ,like I said. It's basically a Pac-Man clone. It usually takes me 2-3 games for me to reach 100%, and it's important to note that LOSING A GAME adds percentage. You DO NOT have to consistently win.
Although,you should note that the higher score you get, the higher the percentage gain of your daily claim prize will be. In other words, winning does allow you to hit that
But you don’t HAVE to win. It’ll just take you a bit longer, and require you to play more games if you’re losing and dying easily. You can still hit that max daily claim no matter how skilled you are at playing the game.
They're planning on launching more games in the near future, but even with just the one, man I mean, I'm making 2.5 - 5% ROI on the DAILY just by playing friggin Pac-Man.
That's 2.5 - 5% PLUS the performance in the market (or maybe minus to be fair).
Keep in mind, you can easily earn 2.5 - 5% ROI daily by playing Pac-Man, so even if the token price continues to dip in the market, you still have that 2.5 - 5% "buffer" to at least break even.
Of course, since it is a coin on the crypto market, the price of LvlUp coin can fluctuate and you can lose money on your investment in the typical market investment way. And as always, never invest more than you’re willing to lose. Also, keep in mind, I’m just a lazy dude with an opinion, not some sort of professional financial guru here.
Accounting for gas fees, (it does cost gas in BNB to collect), it's still 2 - 4% and some change daily. Not bad for running around a maze, eating pellets and ghosts. Heck I used to *pay* tokens in the arcade to play that game, not earn tokens for playing it.
Level-Up is an easy and awesome way to earn a bit of crypto playing games. While right now, there’s a very limited selection in those games, and by limited I mean there’s only one: Pacatto, the potential here is HUGE.
In just a few minutes per day, you can be earning profits on your investments. It’s kind of like staking crypto, but you get to keep the funds in your wallet, and instead just need to play a few quick games. It’s genius
I know I haven’t talked about staking here before, so I’ll go over it briefly (and perhaps it’s something we can dive deeper into in the future, as it is an effective way to make passive income with your crypto).
You basically put your crypto from your wallet into a pool that can be used as liquidity for people to exchange.
Staking usually offers high profitable incentives.
For example, as of writing, Axie Infinity offers 113% APR for staking AXS, PancakeSwap offers up to 67% APR in their coin CAKE and SplinterLands, an NFT trading card game, offers up to 50% APR in SplinterLands Shards (SPS)
Usually there’s an unstaking fee or a delay of up to a month before you can access your funds into your wallet.
Level-Up, on the other hand, offers similar high APR, but without the need to actually stake and take the funds out of your wallet into a pool and instead just the need to actively play games.
We’ll see how big this platform can grow in the future, but for now, I mean, it’s literally playing Pac-Man to earn a bit of income. That’s some lazy money, my dudes.
Anyway, I’m gonna wakka wakka on outta here and go take a nap.
Take it easy,